We put in so much time, and effort, and made a series of little breakthroughs, and got it. This is a total unit and building rebalancing overhoul which basically gives every unit 2-times the health and all buildings 2-3 times the health.It also makes buildtimes longer and all units more costly.The goal of this mod is to deliver a more realistic gameplay experience.Builds on official patch 202v8.4. The last thing we wanted was to start on a game before we solved that problem.
Our gamepad people could beat our mouse people. Goodman believes Ensemble has achieved the Holy Grail of RTS development: "Yeah, and we got there. "When they got it to the point where we had Age of Empires up and running, and our people with gamepads could beat the people with mice, then we knew we really had totally reconstructed the control systems." Now, the game we're doing for our console has a lot of different gameplay elements, too." "Because we wanted to focus on just controls alone, we just took a straight port of Age of Empires and worked on that first. We're giving RTS games on the console a shot," Goodman continues, " We actually spent a whole year just trying to reconstruct how the controls would work on an RTS game, six to eight people in just a prototype mode where they just were working on actually making it a good experience on the console." Challenging the accepted conventions of the video game world isn't something one often associates with EA, but pick up this highly polished, innovative title and you'll be more than pleased they pulled it off.
#Controls for lotr bfme 2 Pc#
To produce a console RTS game that equals its PC counterpart is no mean feat, and here Electronic Arts has even surpassed it slightly in some areas. In other words, it's more than possible to play in ten-minute chunks. Obviously a lot of thought has gone into making BFME's multiplayer possible to play in short bursts rather than the more lengthy sessions typical of its PC brethren - some modes include time limits or inherently short-duration rules. The range of modes includes traditional long-haul type strategic matches as well as action or objective-oriented shorter games. BFME II's Xbox Live play is both imaginative and well-developed, and will meet the expectations of PC RTS old hands as well as console-oriented RTS newbs. Multiplayer has also seen some serious attention for this port. More than any other 360 game to date, a high definition display goes beyond merely improving the aesthetics. Some icons and symbols are indistinct on a standard-definition TV you'll learn them by their position quickly enough, but you might be squinting for a while at first. Of more note than the minor framerate problem is the size of some of the display elements.